Vlask

Vlask

Sunday, 17 May 2015 10:08

New graphs

Just updated graphs you can find in benchmarks menu. They're based on Flash. For these without flash are in benchmarks article almost all images of graphs and you can also download them from attachments under each graph article. New are PC Player Benchmarks not previously released (had too few numbers). 

I wanted to use same plugin for making graphs from card database parameters like Fillrate, Texelrate - from everything with numbers, but need help with Php coding. Have to find 1st someone able make me i hope small php script for transfering data to simple format used by graph plugin. If you think that you can help, then see this thread describing mine problem also with suggested solution by K2 developer.

Graphs are based on Flashchart plugin. Sample codes can be found on this adress. You can This email address is being protected from spambots. You need JavaScript enabled to view it..

Saturday, 16 May 2015 16:07

486 tests

Graphs require flash. If you don't see them, then you can download image in attachments. Image can by also saved by right click - then Save/convert chart to image. Chart will be replaced by PNG image.

Oak OTI087x PCI and VL-Bus chips in tests are 2D parts of Diamond Viper PCI/VLB cards.

 

 

 

 

Saturday, 16 May 2015 07:28

PCPlayer Benchmark

Athlon XP 2200+, Soltek SL75-KAV (Via KT133A), 512MB SDR CL3. AGP8X cards may be limited by AGP4X chipset. PCPlayer Benchmark 320x200x8 / 640x400x8 with fastvid enabled, DOS.

PCPlayer Benchmark 320x200x8

PCPlayer Benchmark 640x400x8 with fastvid enabled

Saturday, 16 May 2015 07:07

GL Excess & Toms 2D

Athlon XP 2200+, Soltek SL75-KAV (Via KT133A), 512MB SDR CL3. AGP8X cards may be limited by AGP4X chipset. GL Excess 640x480x16 and Toms 2D, Win98SE/XP.

GL Excess 640x480x16

Toms 2D

Friday, 15 May 2015 21:07

Unreal

Athlon XP 2200+, Soltek SL75-KAV (Via KT133A), 512MB SDR CL3. AGP8X cards may be limited by AGP4X chipset. Unreal software and hardware rendering 640x480x16, Win98SE/XP.

Unreal software rendering 640x480x16

Unreal hardware rendering 640x480x16

Friday, 15 May 2015 20:38

GLQuake 1024

Athlon XP 2200+, Soltek SL75-KAV (Via KT133A), 512MB SDR CL3. AGP8X cards may be limited by AGP4X chipset. GLQuake 1 1024x768x16, timedemo 1, Win98SE/XP.

GLQuake 1 1024x768x16, timedemo 1

Friday, 15 May 2015 15:54

GLQuake 640

Athlon XP 2200+, Soltek SL75-KAV (Via KT133A), 512MB SDR CL3. AGP8X cards may be limited by AGP4X chipset. GLQuake 1 640x480x16 and 640x480x32, timedemo 1, Win98SE/XP.

GLQuake 1 640x480x16, timedemo 1

GLQuake 1 640x480x32, timedemo 1

Friday, 15 May 2015 15:21

GLQuake 320

Athlon XP 2200+, Soltek SL75-KAV (Via KT133A), 512MB SDR CL3. AGP8X cards may be limited by AGP4X chipset. GLQuake 1 320x240x16, timedemo 1, Win98SE/XP.

GLQuake 1 320x240x16, timedemo 1

Friday, 15 May 2015 08:58

Quake 640

Athlon XP 2200+, Soltek SL75-KAV (Via KT133A), 512MB SDR CL3. AGP8X cards may be limited by AGP4X chipset. Quake 1 640x480 without and with fastvid, timedemo 1, DOS.

Quake 1 640x480, timedemo 1

Quake 1 640x480 with fastvid, timedemo 1

Friday, 15 May 2015 08:26

Quake 360

Athlon XP 2200+, Soltek SL75-KAV (Via KT133A), 512MB SDR CL3. AGP8X cards may be limited by AGP4X chipset. Quake 1 360x480, timedemo 1, DOS.

Quake 1 360x480, timedemo 1

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